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A twisting maze north of Leaf village, the Hero must travel through the north cave and wake the guard at the windmill with an Alarm Flute. The Wind Caverns lead to Brynmaer and require the Sword of Wind and Ball of Wind to navigate.

Enemies Edit

Jellies

Serpents (spit attack)

Golems (rock throw)

Snails

Bats

Vampire

Items Edit

The Ball of Wind

Rabbit Boots

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